On January 31th - February 2nd 2020 we'll gather again for the biggest game making event in the world. During one weekend, over 200 game developers, game students and game/tech enthusiasts will gather to create great game ideas. During the event we will brainstorm and pitch ideas, divide into teams, and create as many games as possible within 48 hours.
Everyone is welcome, we need all kinds of skills - from programmers to game designers, artists and musicians. People with no previous experience are also encouraged to join us, share their perspective and learn more about game development. If this sounds like fun, check out our signup section!
Global Game Jam Hamar 2020 is held at the Inland Norway University of applied sciences.
We’ll be welcoming you by the front entrance to the main campus
During the whole event, the school will be open to the participants. You may come and go as you wish, and if you don't want to leave at all that is fine. The location will be open 24-7 with guards available the whole time. There will be sleeping areas and food available at all times (bring your own sleeping bag and ground pads/sleeping mats).
Hi, I’m David Wise and I write music for video games.
I started my ‘music’ career programming the Yamaha CX5 music computer whilst working in a music shop in the UK at the age of 19. I then went to work as a music composer for a company called Rare –coding music on the Nintendo Entertainment System. I soon moved on to the Super Nintendo – where I composed Aquatic Ambience and Stickerbush Symphony for the Donkey Kong Country games.
I have since worked on many consoles and softwareplatforms, producing music for:
During this time I have witnessed huge advances in graphics and game-play –however, it’s all about the ‘game’. Occasionally, I work on a game where I just want to grab the controller from the hands of the person playing. These are the games that usually go on to great things and fortunately, I’ve had the privilege to work on a few of these.
I’ve enjoyed creating popular video game characters for over 30 years now and still love bringing new ideas to life with 3D & 2D CGI today.
I first began work as a video game artist for Rare Ltd in 1987 when they were still only a tiny company. Here I produced graphics, concepts and animation for Donkey Kong Country, Diddy Kong Racing, Battletoads, Killer Instinct, Perfect Dark Zero, Starfox Adventures and many more titles. I even provided some character voices along the way!
I’m now working at Playtonic Games, a small video game developer founded by Ex Rare Ltd devs and in 2018 we released our first game ‘Yooka Laylee’ which was labelled a spiritual successor to the N64 Game ‘Banjo Kazooie’. This was a nostalgic and fun process for us to be a part of together as a team since we all had with or were heavily involved in the development process of the N64 game back in the 90s. Last year we released our 2ndgame called ‘Yooka Laylee and the Impossible Lair’ which had been great fun to work on. Right now I am working on our next project and looking forward to expanding the Playtonic Universe further!
We know for a fact that Global Game Jam Hamar won't be the same without
you. If you want to meet a bunch of great people, or just want to be
part of something huge and amazing, we strongly suggest you register
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